let’s start at the beginning: what is CRAWLER?
top-line: it’s a multimedia fantasy series with an environmentalist agenda.
when i say multimedia, i mean that CRAWLER is a single narrative written for multiple media. the pilot will have comics, games, and animation. each part of CRAWLER is told in the format that I think will a) be the most fun and fitting way to experience that chunk of story, and b) produce a well-rounded multimedia experience within each episode.
when i say fantasy, i mean that CRAWLER has magic in it. all of the magic is based in manipulating natural processes, and as such, i'm trying to animate those effects with footage of natural processes. for example, i'm taking timelapses of slime mold, oyster mushrooms, and other detritivores embedded into puppets and set pieces to animate decay-based powers.
when i say environmentalist agenda, i mean that CRAWLER is about environmental imbalance. about humanity’s impending crisis point in relation to nature. we can see the mistakes we’re making in failing to conserve our ecosystem, but on the whole we can’t quite manage to amend our behavior yet. this bums me out enormously.
in the tradition of stories like princess mononoke, silent spring, fern gully, cosmos, and dune, CRAWLER is a cautionary tale about our world's and our species’ fragility, and a venue to explore how we might avoid self-inflicted extinction.
i turned 29 this month. alone, it's unremarkable, but i’m happy to report that working on CRAWLER feels like an important adjustment to my career’s heading. if i’m going to follow my bliss to make trippy geeky shit, i’d like it to be educational, or at least thought-provoking. i want to emulate miyazaki and sagan and other makers who made work around a conscience, around causes they cared about. CRAWLER feels like a big step in the right direction.